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Subaru Forester 2014 (interni bassi) Modello 3D

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Subaru Forester 2014 (interni bassi) royalty-free 3d model - Preview no. 1
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Subaru Forester 2014 (interni bassi) royalty-free 3d model - Preview no. 1
Subaru Forester 2014 (interni bassi) royalty-free 3d model - Preview no. 2
Subaru Forester 2014 (interni bassi) royalty-free 3d model - Preview no. 3
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HKV Studios

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni99,804
  • vertici111,363
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Formati e file

3ds Max
(.max)
7 MB

default_scanline
2014_Subaru_Forester_LD_Int_STANDARD.zip
3ds Max
(.max)
9 MB

vray 2.20.02
2014_Subaru_Forester_LD_Int_VRAY.zip
Softimage
(.xsi)
108 MB

default_scanline
2014_Subaru_Forester_LD_Int_SCN.ZIP
OBJ
(.obj)
87 MB

2014_Subaru_Forester_LD_Int_OBJ.ZIP
Maya
(.ma)
106 MB

maya_software
2014_Subaru_Forester_LD_Int_MB.ZIP
Lightwave
(.lwo)
41 MB

default_scanline
2014_Subaru_Forester_LD_Int_LWO.ZIP
Cinema 4D
(.c4d)
40 MB

default_scanline
2014_Subaru_Forester_LD_Int_C4D.ZIP
3DS
(.3ds)
43 MB

2014_Subaru_Forester_LD_Int_3DS.ZIP

Descrizione

High detailed 3D model of 2014 Subaru Forester with low detailed interior. Main features: - Originally created with 3ds Max 2010 - Two .max files with V-Ray and Standard 3ds Max materials - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default) - Separate objects like body, wheels and lights. Total number of objects is 15. All objects are intelligently named - Unit system is set to metric. Real-world scale - All textures and materials are included and assigned - 7 textures, which vary in resolution from 86x86px to 2048x580px - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02 Special notes: - Maya, LightWave, Cinema4D and Softimage medium and high poly files geometry consist of all quads. - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required Polycounts: - .max format: • no MeshSmooth: 99,804 faces and 111,363 vertices • MeshSmooth level 1: 396,928 faces and 421,600 vertices • MeshSmooth level 2: 1,180,946 faces and 1,298,402 vertices - .c4d, .lwo, .scn, .mb and .obj formats: • low: 99,804 faces and 111,363 vertices • medium: 396,928 faces and 421,600 vertices • high: 1,347,868 faces and 1,390,900 vertices - .3ds format: • low: 197,316 faces and 118,286 vertices • medium: 793,856 faces and 437,845 vertices • high: 2,695,436 faces and 1,442,829 vertices
Jul 27, 2022 Data aggiunta
Jul 27, 2022 ultimo aggiornamento

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