2014スバルフォレスター(ローインテリア) 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形99,804
- 頂点111,363
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
High detailed 3D model of 2014 Subaru Forester with low detailed interior.
Main features:
- Originally created with 3ds Max 2010
- Two .max files with V-Ray and Standard 3ds Max materials
- MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default)
- Separate objects like body, wheels and lights. Total number of objects is 15. All objects are intelligently named
- Unit system is set to metric. Real-world scale
- All textures and materials are included and assigned
- 7 textures, which vary in resolution from 86x86px to 2048x580px
- Previews rendered in 3ds Max 2010 with V-Ray 2.20.02
Special notes:
- Maya, LightWave, Cinema4D and Softimage medium and high poly files geometry consist of all quads.
- .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
- .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required
Polycounts:
- .max format:
• no MeshSmooth: 99,804 faces and 111,363 vertices
• MeshSmooth level 1: 396,928 faces and 421,600 vertices
• MeshSmooth level 2: 1,180,946 faces and 1,298,402 vertices
- .c4d, .lwo, .scn, .mb and .obj formats:
• low: 99,804 faces and 111,363 vertices
• medium: 396,928 faces and 421,600 vertices
• high: 1,347,868 faces and 1,390,900 vertices
- .3ds format:
• low: 197,316 faces and 118,286 vertices
• medium: 793,856 faces and 437,845 vertices
• high: 2,695,436 faces and 1,442,829 vertices
Jul 27, 2022
追加日
Jul 27, 2022
最後の更新
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氷を砕いた最初の人になろう。













