2020 Scuolabus Blue Bird Vision Modello 3D
specificazioni
- Geometriapolygonal_quads/tris
- poligoni218,855
- vertici234,855
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltomixed
Descrizione
Photorealistic, high-quality and accurate 3D model of 2020 Blue Bird Vision School Bus with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 13 textures, which vary in resolution from 250x250px to 3072x3072px - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 218,855 faces and 234,855 vertices MeshSmooth iteration 1: 874,350 faces and 906,571 vertices MeshSmooth iteration 2: 3,497,400 faces and 3,560,993 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 218,855 faces and 234,855 vertices Subdivision iteration 1: 874,350 faces and 906,571 vertices Subdivision iteration 2: 3,497,400 faces and 3,560,993 vertices FBX and OBJ formats (3 files included for each format): low: 218,855 faces and 234,855 vertices medium: 874,350 faces and 906,571 vertices high: 3,497,400 faces and 3,560,993 vertices 3DS format (3 files included): low: 436,640 faces and 363,410 vertices medium: 1,748,700 faces and 1,151,569 vertices high: 6,994,800 faces and 4,090,352 vertices
Recensioni
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