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2020 Blue Bird Vision schoolbus 3d model

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2020 Blue Bird Vision schoolbus royalty-free 3d model - Preview no. 1
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Royalty-vrije LicentieAlleen redactie
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
0 bezoeken
HKV Studios

bestek

  • Geometriepolygonal_quads/tris
  • polygonen218,855
  • hoekpunten234,855
  • texturesYes
  • opgetuigdNo
  • AnimatedNo
  • Geschikt voor 3D-afdrukNo
  • Game Ready (laag poly)No
  • UV-gemappedYes
  • Onverpakte UV'smixed

Formaten en bestanden

3DS
(.3ds)
113 MB

2020_Blue_Bird_Vision_School_Bus_3DS.zip
FBX
(.fbx)
225 MB

2020_Blue_Bird_Vision_School_Bus_FBX.zip
OBJ
(.obj)
223 MB

2020_Blue_Bird_Vision_School_Bus_OBJ.zip
Cinema 4D
(.c4d)
23 MB

default_scanline
2020_Blue_Bird_Vision_School_Bus_C4D.zip
3ds Max
(.max)
30 MB

corona 5.0
2020_Blue_Bird_Vision_School_Bus_MAX_CORONA.zip
3ds Max
(.max)
29 MB

default_scanline
2020_Blue_Bird_Vision_School_Bus_MAX_STANDARD.zip
Maya
(.ma)
27 MB

maya_hardware 2.0
2020_Blue_Bird_Vision_School_Bus_MB.zip

Omschrijving

Photorealistic, high-quality and accurate 3D model of 2020 Blue Bird Vision School Bus with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 18. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 13 textures, which vary in resolution from 250x250px to 3072x3072px - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 218,855 faces and 234,855 vertices MeshSmooth iteration 1: 874,350 faces and 906,571 vertices MeshSmooth iteration 2: 3,497,400 faces and 3,560,993 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 218,855 faces and 234,855 vertices Subdivision iteration 1: 874,350 faces and 906,571 vertices Subdivision iteration 2: 3,497,400 faces and 3,560,993 vertices FBX and OBJ formats (3 files included for each format): low: 218,855 faces and 234,855 vertices medium: 874,350 faces and 906,571 vertices high: 3,497,400 faces and 3,560,993 vertices 3DS format (3 files included): low: 436,640 faces and 363,410 vertices medium: 1,748,700 faces and 1,151,569 vertices high: 6,994,800 faces and 4,090,352 vertices

Sep 29, 2020 Datum toegevoegd
Feb 03, 2025 laatste update

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