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3D Scan Man Scientist 024 Modello 3D

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3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 1
3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 2
3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 3
3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 4
3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 5
3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 6
3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 1
3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 2
3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 3
3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 4
3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 5
3D Scan Man Scientist 024 royalty-free 3d model - Preview no. 6
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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MISS3

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni28,145
  • vertici27,829
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
4 MB

vray 3.3
3DScan_Man_024_max.zip
FBX
(.fbx)
12 MB

3DScan_Man_024_fbx.zip
OBJ
(.obj)
4 MB

3DScan_Man_024_obj.zip
(.unknown)

README.rtf
2 MB

3DScan_Man_024.jpg

3DScan_Man_024_id.jpg

ReadMeFirst.rtf

Descrizione

New 3D models available only in our store check: ReadMeFirst.rtf Use this model for range from 5 to 50 meters from camera position. Materials are V-Ray 3.3 ready. Only diffuse texture used. Scene is in cm. Model has real world scale. Exchange formats: 3DScan_Man_024_max.zip - includes 3ds Max and jpg file. 3DScan_Man_024_fbx.zip - includes fbx and jpg file 3DScan_Man_024_obj.zip - includes obj, mtl and jpg file. Textures: 3DScan_Man_024.jpg - 4095x4095 resolution 3DScan_Man_024_id.jpg - 904x903 resolution We are 3D visualization studio, and we have created this 3D model for our personal use. That is why we use only diffuse texture and this polygon count, because we know that this is best for our production. We dont need more polygons or any complicated material setups.
Apr 10, 2020 Data aggiunta
Aug 31, 2021 ultimo aggiornamento

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