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Pecora bighorn (FUR) Modello 3D

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Pecora bighorn (FUR) royalty-free 3d model - Preview no. 1
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Pecora bighorn (FUR) royalty-free 3d model - Preview no. 1
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specificazioni

  • Geometriapolygonal
  • poligoni9,356
  • vertici8,906
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltomixed

Descrizione

High Detailed Photorealistic Bighorn sheep(FUR). Modeling in 3ds max 2015 and rendered with Vray 3.2. ********************************************* The .max scene is Ready to render with Vray 3.2 settings. Clean topology based on quads and tris. This model is completely UVunwrapped and smoothable, ready for rigged in skin pose. Teeth,tongue and eyeballs are included and modeled separately. In the folder'maps' you will find all the maps , used for rendering. The maps are in the. max .zip. Real world scale of the model - 90 cm. on the sholder. The Fur is made with Hair and Fur modifier for 3ds max 2015. For this render the hair count is 600 000 hairs. There is 3 hair and fur nodes(head,body,head detail) ********************************************* textures: Bighorn_sheep_body_bump_map.jpg (4096x4096) Bighorn_sheep_body_color_map.jpg (4096x4096) Bighorn_sheep_body_reflection_map.jpg (4096x4096) Bighorn_sheep_eye.jpg (900x900) Bighorn_sheep_horns_bump_map.jpg (4096x4096) Bighorn_sheep_horns_color_map.jpg (4096x4096) Bighorn_sheep_teeth_base_bump.jpg (2048x2048) Bighorn_sheep_teeth_base_color.jpg (2048x2048) Bighorn_sheep_teeth_bump.jpg (2048x2048) Bighorn_sheep_teeth_color.jpg (2048x2048) Bighorn_sheep_tongue.jpg (1024x1024) Hair and Fur black/white maps Bighorn_sheep_fur_color_map.jpg (4096x4096) Bighorn_sheep_head_clump_map.jpg (2048x2048) Bighorn_sheep_head_distribution_map.jpg (2048x2048) Bighorn_sheep_head_frizz_map.jpg (2048x2048) ******************** TOTAL: Vertices :8906 / Polygons :9356 Bighorn sheep_body: Vertices :5540 / Polygons :5550 NOTE: Vray is required for the Max scene.
Sep 29, 2020 Data aggiunta
Mar 09, 2022 ultimo aggiornamento

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