オオツノヒツジ(FUR) 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形9,356
- 頂点8,906
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
High Detailed Photorealistic Bighorn sheep(FUR).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, ready for rigged in skin pose.
Teeth,tongue and eyeballs are included and modeled separately.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 90 cm. on the sholder.
The Fur is made with Hair and Fur modifier for 3ds max 2015.
For this render the hair count is 600 000 hairs.
There is 3 hair and fur nodes(head,body,head detail)
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textures:
Bighorn_sheep_body_bump_map.jpg (4096x4096)
Bighorn_sheep_body_color_map.jpg (4096x4096)
Bighorn_sheep_body_reflection_map.jpg (4096x4096)
Bighorn_sheep_eye.jpg (900x900)
Bighorn_sheep_horns_bump_map.jpg (4096x4096)
Bighorn_sheep_horns_color_map.jpg (4096x4096)
Bighorn_sheep_teeth_base_bump.jpg (2048x2048)
Bighorn_sheep_teeth_base_color.jpg (2048x2048)
Bighorn_sheep_teeth_bump.jpg (2048x2048)
Bighorn_sheep_teeth_color.jpg (2048x2048)
Bighorn_sheep_tongue.jpg (1024x1024)
Hair and Fur black/white maps
Bighorn_sheep_fur_color_map.jpg (4096x4096)
Bighorn_sheep_head_clump_map.jpg (2048x2048)
Bighorn_sheep_head_distribution_map.jpg (2048x2048)
Bighorn_sheep_head_frizz_map.jpg (2048x2048)
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TOTAL: Vertices :8906 / Polygons :9356
Bighorn sheep_body: Vertices :5540 / Polygons :5550
NOTE: Vray is required for the Max scene.
Sep 29, 2020
追加日
Mar 09, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。
















