オオツノヒツジ(リグ) 3Dモデル
2
仕様
- ジオメトリpolygonal
- 多角形9,356
- 頂点8,906
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
High Detailed Photorealistic Bighorn sheep(RIGGED).
Modeling in 3ds max 2015 and rendered with Vray 3.2.
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The .max scene is Ready to render with Vray 3.2 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, rigged in skin pose.
Teeth,tongue and eyeballs are included and modeled separately.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 90 cm. on the sholder.
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textures:
Bighorn_sheep_body_bump_map.jpg (4096x4096)
Bighorn_sheep_body_color_map.jpg (4096x4096)
Bighorn_sheep_body_reflection_map.jpg (4096x4096)
Bighorn_sheep_eye.jpg (900x900)
Bighorn_sheep_horns_bump_map.jpg (4096x4096)
Bighorn_sheep_horns_color_map.jpg (4096x4096)
Bighorn_sheep_teeth_base_bump.jpg (2048x2048)
Bighorn_sheep_teeth_base_color.jpg (2048x2048)
Bighorn_sheep_teeth_bump.jpg (2048x2048)
Bighorn_sheep_teeth_color.jpg (2048x2048)
Bighorn_sheep_tongue.jpg (1024x1024)
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TOTAL: Vertices :8906 / Polygons :9356
Bighorn sheep_body: Vertices :5540 / Polygons :5550
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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.
- 2 morph targets for open/close eyes,neck
- The morph targets are included in the max file.
NOTE: Vray is required for the Max scene.
Sep 29, 2020
追加日
Aug 09, 2021
最後の更新
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