Scheletro del fumetto truccato Modello 3D
0
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal
- poligoni57,708
- vertici29,203
- TexturesYes
- riggedYes
- AnimatoYes
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoNo
- UV non avvoltounknown
Descrizione
Cartoon Skeleton RIGGED
Low Poly of a Cartoon Skeleton made with 3D Studio Max 8
In Max version :
the model is rigged (pelvis,head,legs,arms,hands,spine,head,foot,mouth,fingers).
No special render engine needed, just unzip and render .
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
some mophing targets are added for facial expression (Angry, sad, suspicious,vicious, bored,eyes closed)
three other scenes come with a Mental Ray render scene (lights and materials) as the presentation picture #1 .
the third contains an animation (see the video preview file)
The model is also RIGGED for FBX and Unity files.
Available in following formats: 3ds, obj, Fbx, Max 8, Unity .
exchanges formats (3ds and obj) are not riggedThey are UVW mapped with the same textures than the native file.
Exchange formats are quad only.
eyes ball and teeth are separate objects
Textures materials are included into each archive
Low Poly of a Cartoon Skeleton made with 3D Studio Max 8
In Max version :
the model is rigged (pelvis,head,legs,arms,hands,spine,head,foot,mouth,fingers).
No special render engine needed, just unzip and render .
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
some mophing targets are added for facial expression (Angry, sad, suspicious,vicious, bored,eyes closed)
three other scenes come with a Mental Ray render scene (lights and materials) as the presentation picture #1 .
the third contains an animation (see the video preview file)
The model is also RIGGED for FBX and Unity files.
Available in following formats: 3ds, obj, Fbx, Max 8, Unity .
exchanges formats (3ds and obj) are not riggedThey are UVW mapped with the same textures than the native file.
Exchange formats are quad only.
eyes ball and teeth are separate objects
Textures materials are included into each archive
Aug 04, 2020
Data aggiunta
Oct 18, 2021
ultimo aggiornamento
Recensioni
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