Cartoon skelet opgetuigd 3d model
0
Royalty-vrije LicentieAlle uitgebreide toepassingen
Eenvoudig rendement
Beste prijsgarantie
Werkt uit de doos
bestek
- Geometriepolygonal
- polygonen57,708
- hoekpunten29,203
- texturesYes
- opgetuigdYes
- AnimatedYes
- Geschikt voor 3D-afdrukNo
- Game Ready (laag poly)No
- UV-gemappedNo
- Onverpakte UV'sunknown
Omschrijving
Cartoon Skeleton RIGGED
Low Poly of a Cartoon Skeleton made with 3D Studio Max 8
In Max version :
the model is rigged (pelvis,head,legs,arms,hands,spine,head,foot,mouth,fingers).
No special render engine needed, just unzip and render .
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
some mophing targets are added for facial expression (Angry, sad, suspicious,vicious, bored,eyes closed)
three other scenes come with a Mental Ray render scene (lights and materials) as the presentation picture #1 .
the third contains an animation (see the video preview file)
The model is also RIGGED for FBX and Unity files.
Available in following formats: 3ds, obj, Fbx, Max 8, Unity .
exchanges formats (3ds and obj) are not riggedThey are UVW mapped with the same textures than the native file.
Exchange formats are quad only.
eyes ball and teeth are separate objects
Textures materials are included into each archive
Low Poly of a Cartoon Skeleton made with 3D Studio Max 8
In Max version :
the model is rigged (pelvis,head,legs,arms,hands,spine,head,foot,mouth,fingers).
No special render engine needed, just unzip and render .
The model is finely skined, the mesh is clean and Quad only, is very easy to anime, and perfect for game.
some mophing targets are added for facial expression (Angry, sad, suspicious,vicious, bored,eyes closed)
three other scenes come with a Mental Ray render scene (lights and materials) as the presentation picture #1 .
the third contains an animation (see the video preview file)
The model is also RIGGED for FBX and Unity files.
Available in following formats: 3ds, obj, Fbx, Max 8, Unity .
exchanges formats (3ds and obj) are not riggedThey are UVW mapped with the same textures than the native file.
Exchange formats are quad only.
eyes ball and teeth are separate objects
Textures materials are included into each archive
Aug 04, 2020
Datum toegevoegd
Oct 18, 2021
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