Colt Python Modello 3D
0
Licenza RoyaltySolo editoriale
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specificazioni
- Geometriapolygonal
- poligoni25,808
- vertici13,259
- TexturesYes
- riggedYes
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
Modular model of Colt Python and ammo 357 magnum for PBR game engines/renders
Specs:
- 16 geometry objects: receiver parts, 4 barrels, 5 grips
- 15 joints
- 7 controls
polycount:
- main parts: 4971 vertices, 9734 triangles
- barrel 8 inches: 1084 vertices, 2114 triangles
- barrel 6 inches: 1074 vertices, 2086 triangles
- barrel 4 inches: 1060 vertices, 2058 triangles
- barrel 2 inches: 1048 vertices, 2030 triangles
- grip wood 1: 454 vertices, 834 triangles
- grip wood 2: 934 vertices, 1796 triangles
- grip wood 3: 945 vertices, 1852 triangles
- grip plastic 1: 726 vertices, 1417 triangles
- grip plastic 2: 721 vertices, 1407 triangles
- ammo 357 magnum: vertices 244, triangles 480
Models in maya/3ds max/fbx/obj files are not triangulated; fbx files for games are triangulated.
Unreal assets and Unitypackage contain simple blueprint/script for attachment barrel and grip to Colt Python skeletal mesh.
Cryengine assets contain files with skeleton, skinned receiver mesh, static grips/barrels meshes and character; grip and barrel are changed in character editor.
Textures:
- resolution: 4096x4096 pixels for Colt Python receiver, grips, barrels; 2048x2048 pixels for ammo 357 magnum
- png file format, tiff for cryengine; 16 bit
- presets for Unreal Engine, Unity, Cryengine, Vray, Redshift, PBR SpecGloss, PBR MetalRough
Rigging:
Model rigged in maya and 3ds max, simple rig with joints and controls for moveable parts and joints for attachment grips, barrels, bullets.
May 24, 2020
Data aggiunta
Jul 03, 2023
ultimo aggiornamento
Recensioni
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