콜트 파이썬 3D 모델
0
명세서
- 기하학polygonal
- 다각형25,808
- 정점들13,259
- 텍스처Yes
- 딱딱한Yes
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선non-overlapping
기술
Modular model of Colt Python and ammo 357 magnum for PBR game engines/renders
Specs:
- 16 geometry objects: receiver parts, 4 barrels, 5 grips
- 15 joints
- 7 controls
polycount:
- main parts: 4971 vertices, 9734 triangles
- barrel 8 inches: 1084 vertices, 2114 triangles
- barrel 6 inches: 1074 vertices, 2086 triangles
- barrel 4 inches: 1060 vertices, 2058 triangles
- barrel 2 inches: 1048 vertices, 2030 triangles
- grip wood 1: 454 vertices, 834 triangles
- grip wood 2: 934 vertices, 1796 triangles
- grip wood 3: 945 vertices, 1852 triangles
- grip plastic 1: 726 vertices, 1417 triangles
- grip plastic 2: 721 vertices, 1407 triangles
- ammo 357 magnum: vertices 244, triangles 480
Models in maya/3ds max/fbx/obj files are not triangulated; fbx files for games are triangulated.
Unreal assets and Unitypackage contain simple blueprint/script for attachment barrel and grip to Colt Python skeletal mesh.
Cryengine assets contain files with skeleton, skinned receiver mesh, static grips/barrels meshes and character; grip and barrel are changed in character editor.
Textures:
- resolution: 4096x4096 pixels for Colt Python receiver, grips, barrels; 2048x2048 pixels for ammo 357 magnum
- png file format, tiff for cryengine; 16 bit
- presets for Unreal Engine, Unity, Cryengine, Vray, Redshift, PBR SpecGloss, PBR MetalRough
Rigging:
Model rigged in maya and 3ds max, simple rig with joints and controls for moveable parts and joints for attachment grips, barrels, bullets.
May 24, 2020
추가 된 날짜
Jul 03, 2023
마지막 업데이트
리뷰
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