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Segnalibro rimosso

Elemento di fabbrica - Caldaia Modello 3D

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Elemento di fabbrica - Caldaia royalty-free 3d model - Preview no. 1
Elemento di fabbrica - Caldaia royalty-free 3d model - Preview no. 2
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Elemento di fabbrica - Caldaia royalty-free 3d model - Preview no. 1
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Elemento di fabbrica - Caldaia royalty-free 3d model - Preview no. 3
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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
34 visite
everlite

specificazioni

  • Geometriapolygonal
  • poligoni156,445
  • vertici229,272
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
2 MB

vray 3.6
FE_Shaders_001.max
Cinema 4D
(.c4d)
28 MB

default_scanline
Factory Element Boiler 001.c4d
(.unknown)
38 MB

fe_boilers_001.ABC
FBX
(.fbx)
18 MB

fe_boilers_001.FBX
OBJ
(.obj)
27 MB

fe_boilers_001.obj
3ds Max
(.max)
20 MB

default_scanline
Factory Element Boiler Generic.max
3ds Max
(.max)
17 MB

vray 3.6
Factory Element Boiler Vray.max
3ds Max
453 MB

Shader_maps.rar
3ds Max
63 MB

Maps Boiler.rar
3ds Max

fe_boilers_001.mtl

Descrizione

This is a boiler element as one might see in a derelict factory. The boiler is rusty and old. The asset was created in 3ds Max and setup to render with V-Ray 3.6 or greater. The asset is one element from a greater collection of elements that all share a small library of shaders. The asset uses multiple UV channels with tiled maps in the shader. Each shader then uses a mask file to provide a unique, non tiled look. The masks are saved into a single PNG file. Each PNG file contains three masks in the R, G, B channels for economical use. Max then uses one of these channels in a Vray Blend shader to influence the tiles. I've also provided; OBJ, FBX and ABC. These files are setup with a single generic UV tile for flexibility in other programs. Note because this is aimed for general use, the shader / maps are different and will render different to the version setup for 3ds Max / Vray. Not any less good; just different. I've provided a Cinema 4D file. Please note this was created using a 3ds Max to Cinema 4D Converter. I've provided a 3ds Max file with all the Factory Element shaders in one scene for alternative use and flexibility. All shaders were created in Substance Painter. As noted above, this is one element from a series of Factory Elements that have a derelict feel. Please see my other products to discover the other elements in the collection. Preview Images were rendered with VrayRT, a single HDRI skydome, and a single rectangle light.
Oct 05, 2019 Data aggiunta
Oct 29, 2021 ultimo aggiornamento

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