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Elemento di fabbrica - Piattaforma Modello 3D

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Elemento di fabbrica - Piattaforma royalty-free 3d model - Preview no. 1
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Elemento di fabbrica - Piattaforma royalty-free 3d model - Preview no. 1
Elemento di fabbrica - Piattaforma royalty-free 3d model - Preview no. 2
Elemento di fabbrica - Piattaforma royalty-free 3d model - Preview no. 3
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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
36 visite
everlite

specificazioni

  • Geometriapolygonal
  • poligoni19,038
  • vertici24,421
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
2 MB

vray 3.6
FE_Platform_001.max
(.unknown)
3 MB

FE_Platform_ABC.ABC
Cinema 4D
(.c4d)
3 MB

default_scanline
FE_Platform_C4D.c4d
FBX
(.fbx)
1 MB

FE_Platform_FBX.FBX
OBJ
(.obj)
3 MB

FE_Platform_OBJ.obj
3ds Max
(.max)
2 MB

vray 3.6
FE_Shaders_001.max
3ds Max

FE_Platform_OBJ.mtl
3ds Max
453 MB

Shader_maps.rar
3ds Max
37 MB

FE_Platform_MapsGeneric.rar

Descrizione

This is a platform from a derelict factory. The platform is intentionally quite bare to allow for other elements to be added. The asset was created in 3ds Max and setup to render with V-Ray 3.6 or greater. The asset is one element from a greater collection of elements that all share a small library of shaders. The asset uses multiple UV channels with tiled maps in the shader. Each shader then uses a mask file to provide a unique, non tiled look. The masks are saved into a single PNG file. Each PNG file contains three masks in the R, G, B channels for economical use. Max then uses one of these channels in a Vray Blend shader to influence the tiles. I've also provided; OBJ, FBX and ABC. These files are setup with a single generic UV tile for flexibility in other programs. Note because this is aimed for general use, the shader / maps are different and will render different to the version setup for 3ds Max / Vray. Not any less good; just different. I've provided a Cinema 4D file. Please note this was created using a 3ds Max to Cinema 4D Converter. I've provided a 3ds Max file with all the Factory Element shaders in one scene for alternative use and flexibility. All shaders were created in Substance Painter. As noted above, this is one element from a series of Factory Elements that have a derelict feel. Please see my other products to discover the other elements in the collection. Preview Images were rendered with VrayRT, a single HDRI skydome, and a single rectangle light.
Oct 05, 2019 Data aggiunta
Oct 20, 2021 ultimo aggiornamento

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