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HTC vive Modello 3D

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specificazioni

  • Geometriasubdivision
  • poligoni15,552
  • vertici15,791
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3DS
(.3ds)

HTC_Vive_headset.3DS
FBX
(.fbx)
4 MB

HTC_Vive_headset.FBX
OBJ
(.obj)
9 MB

HTC_Vive_headset.obj
3ds Max
(.max)
5 MB

corona 1.6
HTC_Vive_headset_2015_Corona.max
3ds Max
(.max)
9 MB

vray
HTC_Vive_Headset_2015_V-Ray.max
3ds Max
15 MB

Textures Corona.rar
3ds Max
16 MB

Textures V-Ray.rar
3ds Max

HTC_Vive_headset.mtl
(.gltf)
24 MB

3724-gltf-extended.gltf.zip
(.gltf)
33 MB

3724-gltf-extended.glb
(.gltf)
3 MB

3724-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
3 MB

3724-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
48 MB

3724-max-extended.max.zip
(.usdz)
31 MB

3724-usdz-extended.usdz

Descrizione

Highly detailed model of HTC vive headset with all textures, shaders and materials. The model is executed under TurboSmooth, the stack is not collapsed. Textures resolution are 4096*4096 pixels. Textures: Diffuse, Glossiness, Height, IOR, Normal, Reflection. Clean geometry, no isolated/coincident vertices, o coincident/coplanar faces, quads only. Subdivision ready - In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary. Ready for Corona and Vray renders. Its created accurately, in real units of measurement, qualitatively and maximally close to the original.
Jun 17, 2020 Data aggiunta
Feb 15, 2022 ultimo aggiornamento

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