Kabar Knife Pack w / guaina Modello 3D
0
Licenza RoyaltySolo editoriale
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads only
- poligoni9,319
- vertici9,129
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
*************************** Model Data ***************************
Model Name :KA_BAR_USMC_KNIFE_PACK
Poly Count :9319
Tri Count :18093
Vertex Count :9129
Renderer :mayaSoftware
Maya Version :2016 Extension 2 SP1
*************************** Textures *****************************
Texture:T_KBar_D.tga, Size:4096x4096
Texture:T_KabarSheathB_N.tga, Size:4096x4096
Texture:T_KBarRubber_N.tga, Size:4096x4096
Texture:T_KabarSheathB_R.tga, Size:4096x4096
Texture:T_KBar_R.tga, Size:4096x4096
Texture:T_KBarRubber_D.tga, Size:4096x4096
Texture:T_KBarRubber_R.tga, Size:4096x4096
Texture:T_KabarSheathB_D.tga, Size:4096x4096
Texture:T_KBar_N.tga, Size:4096x4096
*************************** Units **************************
Units Used:cm
Model Size:Length: 39.85, Width:4.84, Height:7.97
*************************** Description **************************
Military Kabar knife with 2 styles, Traditional and rubber grip along with sheaths. Textures exported for PBR (metalicity roughness) and Standard render engines such as VRAY REDSHIFT and MENTAL RAY (gloss, reflection)
Textures for Unreal Come Packed. Meaning the roughness is located in the Red channel, Metallic in the Green channel and AO in the Blue channel
Comes with 2 Different knife variations
Intended for close up cinematic use.
Comes with clean Geo and UVS and model is readily suitable for close up or far away camera angles.
Available File Formats:
- Maya Ascii
- Maya Binary
- OBJ
- FBX
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Geometry:
Non - manifold geomtery = 0
NGons = 0
Overlapping Faces = 0
Overlapping Vertices = 0
----------------------------------------------------
Texture resolution = 4096 X 4096
Texture format = TGA
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Model built to real-world scale in CM
Model is placed to 0,0,0 scene coordinates.
Pivots placed accordingly.
LODs are in display layers and grouped for easy selection.
All objects properly named.
Texture and material names correspond to model name.
The model is efficiently UV unwrapped.
Contains no overlapping UV's.
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Created by industry veterans with over 10 years in Film and Video Game Experience
Jul 31, 2020
Data aggiunta
Jul 05, 2023
ultimo aggiornamento
Recensioni
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