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Landmine Modello 3D

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Landmine royalty-free 3d model - Preview no. 1
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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
946 visite
Aicrovision

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni11,185
  • vertici11,647
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)
57 MB

vray 3.5
Land Mine.zip
3ds Max
(.max)
83 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
80 MB

mentalray
max_mentalray.zip
(.upk)
46 MB

unreal.zip
(.unitypackage)
43 MB

unity.zip
FBX
(.fbx)

FBX.zip
OBJ
(.obj)

OBJ.zip
Maya
(.ma)
63 MB

vray 3.2
maya_vray.zip
Maya
(.ma)
62 MB

mentalray
maya_mentalray.zip
Cinema 4D
(.c4d)
93 MB

advanced
c4d_physical.zip
(.usd)

PYJMX7_-_Land_Mine.usd.zip
1553 MB

Substance Painter 2018.1.0.zip
57 MB

PNG_4k Textures.zip
895 MB

PNG_8k Textures.zip
129 MB

Preview Images.zip
1 MB

LODs.zip

Descrizione

**Overview** Landmine 3D Model. Could be utilized as an advanced / sci-fi anti tank or anti vehicle landmine. Can be scaled down a bit to serve as an anti personnel landmine. It's activated with 2 red buttons in the center and clockwise rotation of inner part ( marked with white arrows ). Small devices all around the mine can be considered as proximity sensors that activate the mine based on nearby vibration of heavy vehicles. Also could be considered as anti defusing measure by detecting sound, heat or vibration of enemy engineers. Dimension: ~36cm x 36cm x 10cm Built to real-world scale. This model uses a scale of 1 unit = 1 centimeter Scene objects are organized by layers / groups. PBR as well as Spc/Gloss Texture sets. 4k ( 8 Bit PNG ) & 8k (16 Bit PNG) are included. Substance Painter file (.spp) along with Low & High poly meshes are included. LODs are included. All preview rendered images are included. Unless specified otherwise, preview images are rendered using 3DsMax 2015 - Vray3.5 If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer ASAP. **Specs** PBR Textured in Substance Painter. Substance painter file (2018.1.0) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + 8x8 & 4x4 Subsampling ). Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout. This is a StemCell certified 3d model. StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines. **Textures** Includes 2 resolutions. 8192 x 8192 - 16 bit PNG -Great for CG,film etc. 4096 x 4096 - 8 bit PNG - Great for real time, game etc. Of course you may take the 4k Texture set and downscale it further to 2k or lower. Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal ( DirectX) * Roughness * Specular Plus StemCell_Studio HDRI map
** Panoramica ** Modello 3D Landmine. Potrebbe essere utilizzato come anti-carro armato avanzato o sci-fi o anti-mine terrestri. Può essere ridimensionato un po 'per servire come una mina antiuomo personale. È attivato con 2 pulsanti rossi al centro e rotazione in senso orario della parte interna (contrassegnati da frecce bianche). Piccoli dispositivi tutt'attorno alla miniera possono essere considerati sensori di prossimità che attivano la mina in base alla vibrazione di veicoli pesanti nelle vicinanze. Potrebbe anche essere considerata una misura anti-defusione rilevando il suono, il calore o la vibrazione degli ingegneri nemici. Dimensioni: ~ 36 cm x 36 cm x 10 cm Costruito per scala reale. Questo modello utilizza una scala di 1 unità = 1 centimetro Gli oggetti di scena sono organizzati per livelli / gruppi. Set di texture PBR e Spc / Gloss. 4k (8 bit PNG) e 8k (PNG a 16 bit) sono inclusi. Sono inclusi il file Substance Painter (.spp) con le mesh Poly Low & High. I LOD sono inclusi. Sono incluse tutte le immagini di rendering in anteprima. Se non diversamente specificato, le immagini di anteprima vengono renderizzate utilizzando 3DsMax 2015 - Vray3.5. In caso di domande, non esitare a fare clic sulla live chat per parlare con il team di supporto. Se necessario, la domanda verrà reindirizzata e risponderò al più presto. ** Specifiche ** PBR Textured in Substance Painter. File di pittore di sostanza (2018.1.0) fornito. Questo ti dà completa libertà sulle regolazioni della trama. Tutti i livelli sono nominati e organizzati correttamente. È possibile apportare rapidamente modifiche alle trame ed esportare da SP all'applicazione di destinazione. In questo modo puoi esportare tutte le mappe extra che SP produce durante la cottura. Le mappe all'interno del file SP sono cotte con le impostazioni più alte (sottocampionamento 8k + 8x8 e 4x4). Un altro vantaggio del file SP è che è possibile modificare il layout UV della mesh low poly e mantenere comunque la texturing all'interno di SP. Questo potrebbe essere un enorme risparmio di tempo se è necessario regolare il layout UV. Questo è un modello 3d certificato StemCell. I modelli StemCell hanno una geometria pulita e materiali basati su texture per i flussi di lavoro standard speculare e PBR. I modelli StemCell sono progettati per convertirsi perfettamente in molti altri formati, inclusi i principali motori di gioco. ** Texture ** Include 2 risoluzioni. 8192 x 8192 - PNG a 16 bit -Great per CG, film, ecc. 4096 x 4096 - PNG a 8 bit - Ottimo per tempo reale, gioco ecc. Ovviamente puoi prendere il set di 4k Texture e ridurlo ulteriormente a 2k o meno. Tipi di mappe inclusi: * Occlusione ambientale * BaseColore * Diffuso * Lucentezza * Metallico * Normale (DirectX) * Rugosità * Speculare Plus StemCell_Studio Mappa HDRI
Sep 18, 2018 Data aggiunta
Mar 14, 2024 ultimo aggiornamento

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