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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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地雷 3Dモデル

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地雷 royalty-free 3d model - Preview no. 1
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単純な返品
ベストプライスギャランティ
箱から出して動作
946 訪問
Aicrovision

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形11,185
  • 頂点11,647
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

3ds Max
(.max)
57 MB

vray 3.5
Land Mine.zip
3ds Max
(.max)
83 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
80 MB

mentalray
max_mentalray.zip
(.upk)
46 MB

unreal.zip
(.unitypackage)
43 MB

unity.zip
FBX
(.fbx)

FBX.zip
OBJ
(.obj)

OBJ.zip
Maya
(.ma)
63 MB

vray 3.2
maya_vray.zip
Maya
(.ma)
62 MB

mentalray
maya_mentalray.zip
Cinema 4D
(.c4d)
93 MB

advanced
c4d_physical.zip
(.usd)

PYJMX7_-_Land_Mine.usd.zip
1553 MB

Substance Painter 2018.1.0.zip
57 MB

PNG_4k Textures.zip
895 MB

PNG_8k Textures.zip
129 MB

Preview Images.zip
1 MB

LODs.zip

説明

**Overview** Landmine 3D Model. Could be utilized as an advanced / sci-fi anti tank or anti vehicle landmine. Can be scaled down a bit to serve as an anti personnel landmine. It's activated with 2 red buttons in the center and clockwise rotation of inner part ( marked with white arrows ). Small devices all around the mine can be considered as proximity sensors that activate the mine based on nearby vibration of heavy vehicles. Also could be considered as anti defusing measure by detecting sound, heat or vibration of enemy engineers. Dimension: ~36cm x 36cm x 10cm Built to real-world scale. This model uses a scale of 1 unit = 1 centimeter Scene objects are organized by layers / groups. PBR as well as Spc/Gloss Texture sets. 4k ( 8 Bit PNG ) & 8k (16 Bit PNG) are included. Substance Painter file (.spp) along with Low & High poly meshes are included. LODs are included. All preview rendered images are included. Unless specified otherwise, preview images are rendered using 3DsMax 2015 - Vray3.5 If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer ASAP. **Specs** PBR Textured in Substance Painter. Substance painter file (2018.1.0) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + 8x8 & 4x4 Subsampling ). Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout. This is a StemCell certified 3d model. StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines. **Textures** Includes 2 resolutions. 8192 x 8192 - 16 bit PNG -Great for CG,film etc. 4096 x 4096 - 8 bit PNG - Great for real time, game etc. Of course you may take the 4k Texture set and downscale it further to 2k or lower. Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Metallic * Normal ( DirectX) * Roughness * Specular Plus StemCell_Studio HDRI map
Sep 18, 2018 追加日
Mar 14, 2024 最後の更新

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