Grande colonna di supporto Modello 3D
0
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni402
- vertici395
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
Model is designed for use in Real-Time Games.
GENERAL
- Unity Engine Ready
- Source Engine Ready
- Low Poly
- PBR (M/R)
Model uses a single material & is a single object.
Units are based on the Metric-system, with approximate real world scaling.
Pivoted appropriately for easy placement.
Everything is named with utmost care.
Transforms have been reset.
Everything is thoroughly tested.
TEXTURE MAPS
- BaseColor
- Normal
- Ambient Occlusion
- Metallic
- Roughness
- DetailNormal (Secondary microsurface normal map)
2048 x 2048 (All of the above)
Most formats are PNG, also a TGA-32 here or there for alpha.
PSD files are included.
SPECIFICATIONS
Height
11.2 Meters
Width
1.8 Meters
Verts
395
Poly
402
Triangles
732
FILE FORMATS
+ Blend (Blender)
+ UnityPackage (Unity Engine)
+ SOURCE SDK (VALVe Source Engine)
+ FBX (Autodesk FBX)
+ 3DS (3D Studio)
+ Dae (Collada)
+ Obj (OBJ)
+ PSD (Photoshop)
ADDITIONAL INFORMATION
Normal map was baked from a Hi-Poly model onto triangulated Low-Poly. However the model in the Blend file is not triangulated. Model should preferably be triangulated before rendering/exporting to get the most out of the normal map.
The UnityPackage contains a Metallic map with Roughness map stored in its Alpha channel.
The Source Normal map has had its Green channel inverted and additionally the roughness map stored in its alpha channel. Including a perfect collision mesh for the model. The model is also of course scaled up to meet source engine scaling.
Oct 02, 2019
Data aggiunta
Jul 02, 2023
ultimo aggiornamento
Recensioni
Al momento non ci sono commenti per questo prodotto.
Perché non essere il primo a rompere il ghiaccio?



















