大型支撑柱 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形402
- 顶点395
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Model is designed for use in Real-Time Games.
GENERAL
- Unity Engine Ready
- Source Engine Ready
- Low Poly
- PBR (M/R)
Model uses a single material & is a single object.
Units are based on the Metric-system, with approximate real world scaling.
Pivoted appropriately for easy placement.
Everything is named with utmost care.
Transforms have been reset.
Everything is thoroughly tested.
TEXTURE MAPS
- BaseColor
- Normal
- Ambient Occlusion
- Metallic
- Roughness
- DetailNormal (Secondary microsurface normal map)
2048 x 2048 (All of the above)
Most formats are PNG, also a TGA-32 here or there for alpha.
PSD files are included.
SPECIFICATIONS
Height
11.2 Meters
Width
1.8 Meters
Verts
395
Poly
402
Triangles
732
FILE FORMATS
+ Blend (Blender)
+ UnityPackage (Unity Engine)
+ SOURCE SDK (VALVe Source Engine)
+ FBX (Autodesk FBX)
+ 3DS (3D Studio)
+ Dae (Collada)
+ Obj (OBJ)
+ PSD (Photoshop)
ADDITIONAL INFORMATION
Normal map was baked from a Hi-Poly model onto triangulated Low-Poly. However the model in the Blend file is not triangulated. Model should preferably be triangulated before rendering/exporting to get the most out of the normal map.
The UnityPackage contains a Metallic map with Roughness map stored in its Alpha channel.
The Source Normal map has had its Green channel inverted and additionally the roughness map stored in its alpha channel. Including a perfect collision mesh for the model. The model is also of course scaled up to meet source engine scaling.
Oct 02, 2019
添加日期
Jul 02, 2023
最后更新
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