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Nave GNL Modello 3D

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Nautic Models

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni33,680
  • vertici39,502
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltooverlapping

Formati e file

3ds Max
(.max)
10 MB

mentalray
LNG Tanker.max
FBX
(.fbx)
6 MB

LNG Tanker (FBX 2013).FBX
FBX
(.fbx)
6 MB

LNG Tanker (FBX 2012).FBX
FBX
(.fbx)
6 MB

LNG Tanker (FBX 2011).FBX
FBX
(.fbx)
29 MB

LNG Tanker (FBX 2010).FBX
FBX
(.fbx)
29 MB

LNG Tanker (FBX 2009).FBX
FBX
(.fbx)
29 MB

LNG Tanker (FBX 2006).FBX
OBJ
(.obj)
3 MB

LNG Tanker.obj
3ds Max
(.max)
10 MB

mentalray
LNG Tanker (ver 2012).max
3ds Max
(.max)
10 MB

mentalray
LNG Tanker (ver 2011).max
3ds Max
(.max)
10 MB

mentalray
LNG Tanker (ver 2010).max
3ds Max
133 MB

LNG Tanker.zip

Descrizione

Very Large LNG Tanker with reduced polycount oriented for real-time simulations and games. The main modelling goal was to create a model light enough to be used on games or real-time simulations but also with good detail level. The detail is achieved through diffuse and normal map with a single UV map texture to keep it simple. The level of detail also allows for mid distance static renderings maintaining high level of realism. Ship characteristics: Length: 290 m Breadth: 45 m Depth: 26.5 Model characteristics: : Real scale . Units in meters . 33680 polygons (1683 triangles, 31997 quads, 0 n-gons) . 1 mesh (movable objects are blocks inside the mesh to be able to detach them to independent objects) . Lighting, scene states, and render presets of presentation thunbnails are included. . Mental ray and standard materials Textures (.png format): . 1 diffuse map (4096x4096) for static rendering . 1 diffuse+lighting map (4096x4096) for real-time rendering . 1 normal map (4096x4096) for static and real-time rendering . 1 opacity map (4096x4096) for static and real-time rendering Diffuse texture is also given in the folowing separate layers for composition in 2D software and modification of colors, dirt, text or lighting (images in .png format): . 1 Diffuse (color) layer . 1 Dirt layer . 1 Text and symbols layer . 1 Opacity layer More information available in thumbnail images! Files: Check last presentation image for all included files. FBX and obj files with std materials and textures. After importing FBX or .obj files make a refresh on material editor.
Sep 13, 2020 Data aggiunta
May 05, 2025 ultimo aggiornamento

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