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Microscopio Modello 3D

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Microscopio royalty-free 3d model - Preview no. 1
Microscopio royalty-free 3d model - Preview no. 2
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Microscopio royalty-free 3d model - Preview no. 13
Microscopio royalty-free 3d model - Preview no. 1
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Microscopio royalty-free 3d model - Preview no. 3
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Microscopio royalty-free 3d model - Preview no. 11
Microscopio royalty-free 3d model - Preview no. 12
Microscopio royalty-free 3d model - Preview no. 13
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
40 visite
Luchador

specificazioni

  • Geometriapolygonal_quads/tris
  • poligoni1,025
  • vertici1,163
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

OBJ
(.obj)
4 MB

microscope_obj.zip
FBX
(.fbx)
4 MB

microscope_fbx.zip
3ds Max
(.max)
4 MB

default_scanline
microscope_2016_max.zip

Descrizione

Microscope is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. ||SPECS|| Low Poly Model (1 Object) microscope || Geometry || 1946 Total Tris 1025 Total Polys 1163 Total Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Approximate dimensions: W:7.1'' x L:7.9'' x H:13.2'' Model centered at the origin All materials and objects named appropriately Tested in Marmoset Toolbag 2 Tested in the Unreal Engine 4 No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 1024x1024 diffuse, specular, gloss, AO and normal Textures in .tga format Model texture paths are stripped Textures designed for Physically Based Rendering (PBR) || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019 Data aggiunta
Sep 27, 2021 ultimo aggiornamento

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