显微镜 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形1,025
- 顶点1,163
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Microscope is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model.
||SPECS||
Low Poly Model (1 Object)
microscope
|| Geometry ||
1946 Total Tris
1025 Total Polys
1163 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model scaled to approximate real world size (inches)
Approximate dimensions: W:7.1'' x L:7.9'' x H:13.2''
Model centered at the origin
All materials and objects named appropriately
Tested in Marmoset Toolbag 2
Tested in the Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
1024x1024 diffuse, specular, gloss, AO and normal
Textures in .tga format
Model texture paths are stripped
Textures designed for Physically Based Rendering (PBR)
|| Bonus ||
The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.
One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019
添加日期
Sep 27, 2021
最后更新
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