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Cannone da guerra PBR truccato Modello 3D

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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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Francesco Furneri

specificazioni

  • Geometriapolygonal
  • poligoni21,027
  • vertici21,746
  • TexturesYes
  • riggedYes
  • AnimatoYes
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

Maya
(.ma)
18 MB

arnold 4.2.13.4
Maya Files.zip
FBX
(.fbx)
1 MB

cannon.fbx
OBJ
(.obj)
4 MB

cannon.obj
(.unknown)
199 MB

Cannon.tbscene
(.unknown)
39 MB

Tutorial.zip
(.unknown)
3 MB

Video.zip

Descrizione

High Quality RIGGED PBR War Cannon The provided model has been created inside of Autodesk Maya (version 2016) - Sculpted in Pixologic Zbrush, textured in Substance Painter and rendered with different render engines ( Arnold 4 By Solid Angle and Marmoset Toolbag 3 package). The cannon has been rigged in Autodesk Maya. The chains react based on physics and the wheel movement is driven by Maya Expressions I provide the shot scene, with fluid setup and recoil animation Along with the forementioned material I produced a tutorial for the rig that you can find on Vimeo (putting /277851939 after the web domain). I also produced another video (putting /277782449 after the web domain) that shows the cannon shot with smoke ------------------------------------------------------------------------------------------ PRODUCT DETAILS: * 21027 polygons * 21746 vertices * Real size model * Unwrapped UVs with NO overlapping * High Quality Textures * Scene files included * Clean Maya Outliner ------------------------------------------------------------------------------------------ INCLUDED MATERIAL: * Maya Zip file with the following folder structure: - cannon.mb ( version 2016 with light setup and NO rig) - Cannon_rig.mb ( version 2016 with material setup and RIG) - Cannon_rig_no_mat.mb ( version 2016 - just the RIG without material setup) * shot-scene zip - shot-scene.mb ( version 2016 - the scene with fluid simulation, animation and simple light setup) - Skydome Texture ( the texture mapped to the skydome, to render the shot) - file name: "Ditch-River_TMap" - Background Comp ( the fortress background used in the comp of the shot) * .fbx file format * .obj file format * Marmoset Toolbag 3 complete scene file (version 3.04): with all textures and lights setup (static cannon) * High Quality PBR Textures (zip) (metal / roughness workflow) for both upper part and lower part of the 3D model * High Quality Textures for Arnold (zip) : used for old versions of arnold ( < version 5) * An example video (.mp4) that shows the cannon shot * A video tutorial (.mp4) that explain the rig features ------------------------------------------------------------------------------------------ TEXTURES WITH METAL / ROUGHNESS WORKFLOW * High Quality textures (4096 X 4096) - Metal / Roughness 2 sets of PBR Textures: one for the upper part and one for the lower part of the cannon. I also included versions with and without padding (the former just in case you need to generate MIPMAPS) ------------------------------------------------------------------------------------------ ARNOLD TEXTURES (for aiStandard shader with old versions of Arnold - before version 5) * High Quality textures (4096 X 4096) * diffuse Map * specular map * roughness map * f0 map (mapped in Arnold Reflectance at normal) * Normal Map IMPORTANT: for recent Arnold renderer versions ( from version 5 on) you can ignore these textures and use the general PBR textures with metal / roughness workflow ------------------------------------------------------------------------------------------ NOTES * Moving the wheels is really simple: translate the Global Controller and the wheels are driven by expressions * It's always possible to animate the wheel offset separately with custom attributes bound to the Global Controller * The Axis orientation of the global controller needs to be set to "object", in order to rotate and animate the cannon in other directions
Nov 13, 2021 Data aggiunta
Nov 13, 2021 ultimo aggiornamento

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