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RIGGED PBR War Cannon 3D 모델

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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
0 방문
Francesco Furneri

명세서

  • 기하학polygonal
  • 다각형21,027
  • 정점들21,746
  • 텍스처Yes
  • 딱딱한Yes
  • 생기 있는Yes
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

Maya
(.ma)
18 MB

arnold 4.2.13.4
Maya Files.zip
FBX
(.fbx)
1 MB

cannon.fbx
OBJ
(.obj)
4 MB

cannon.obj
(.unknown)
199 MB

Cannon.tbscene
(.unknown)
39 MB

Tutorial.zip
(.unknown)
3 MB

Video.zip
215 MB

Textures.zip
218 MB

Arnold textures.zip

기술

High Quality RIGGED PBR War Cannon The provided model has been created inside of Autodesk Maya (version 2016) - Sculpted in Pixologic Zbrush, textured in Substance Painter and rendered with different render engines ( Arnold 4 By Solid Angle and Marmoset Toolbag 3 package). The cannon has been rigged in Autodesk Maya. The chains react based on physics and the wheel movement is driven by Maya Expressions I provide the shot scene, with fluid setup and recoil animation Along with the forementioned material I produced a tutorial for the rig that you can find on Vimeo (putting /277851939 after the web domain). I also produced another video (putting /277782449 after the web domain) that shows the cannon shot with smoke ------------------------------------------------------------------------------------------ PRODUCT DETAILS: * 21027 polygons * 21746 vertices * Real size model * Unwrapped UVs with NO overlapping * High Quality Textures * Scene files included * Clean Maya Outliner ------------------------------------------------------------------------------------------ INCLUDED MATERIAL: * Maya Zip file with the following folder structure: - cannon.mb ( version 2016 with light setup and NO rig) - Cannon_rig.mb ( version 2016 with material setup and RIG) - Cannon_rig_no_mat.mb ( version 2016 - just the RIG without material setup) * shot-scene zip - shot-scene.mb ( version 2016 - the scene with fluid simulation, animation and simple light setup) - Skydome Texture ( the texture mapped to the skydome, to render the shot) - file name: "Ditch-River_TMap" - Background Comp ( the fortress background used in the comp of the shot) * .fbx file format * .obj file format * Marmoset Toolbag 3 complete scene file (version 3.04): with all textures and lights setup (static cannon) * High Quality PBR Textures (zip) (metal / roughness workflow) for both upper part and lower part of the 3D model * High Quality Textures for Arnold (zip) : used for old versions of arnold ( < version 5) * An example video (.mp4) that shows the cannon shot * A video tutorial (.mp4) that explain the rig features ------------------------------------------------------------------------------------------ TEXTURES WITH METAL / ROUGHNESS WORKFLOW * High Quality textures (4096 X 4096) - Metal / Roughness 2 sets of PBR Textures: one for the upper part and one for the lower part of the cannon. I also included versions with and without padding (the former just in case you need to generate MIPMAPS) ------------------------------------------------------------------------------------------ ARNOLD TEXTURES (for aiStandard shader with old versions of Arnold - before version 5) * High Quality textures (4096 X 4096) * diffuse Map * specular map * roughness map * f0 map (mapped in Arnold Reflectance at normal) * Normal Map IMPORTANT: for recent Arnold renderer versions ( from version 5 on) you can ignore these textures and use the general PBR textures with metal / roughness workflow ------------------------------------------------------------------------------------------ NOTES * Moving the wheels is really simple: translate the Global Controller and the wheels are driven by expressions * It's always possible to animate the wheel offset separately with custom attributes bound to the Global Controller * The Axis orientation of the global controller needs to be set to "object", in order to rotate and animate the cannon in other directions
Nov 13, 2021 추가 된 날짜
Nov 13, 2021 마지막 업데이트

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