Torretta di fantascienza Modello 3D
0
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni48,400
- vertici50,385
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonon-overlapping
Descrizione
This is a StemCell certified 3d model.
StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines.
**Overview**
Sci-fi Turret 3D Model. Using the provided PSDs or Substance Painter file you may easily customize texts, signs and other details in texturing.
Dimension: ~577cm x 403cm x 192cm
Built to real-world scale.
This model uses a scale of 1 unit = 1 centimeter
Scene objects are organized by layers / groups.
Model is not animated.
Model is divided into 2 parts ( Base & Gun ), pivot points are positioned correctly for these parts.
To imitate the "Fire Animation" shown above, you also need to detach the barrel and pull it back in moment of firing.
If animating the barrel is not your goal, then model and pivot points are all set as is - without needing any adjustment.
PBR as well as Spc/Gloss Texture sets.
4k Texture set.- 8 bit PNG.
8k Texture set - 16 bit PNG.
Substance Painter file (.spp) is included - Along with Low & High poly meshes for baking.
Fully Layered PSD_ 4K PBR Texture set exported from Substance Painter.
All preview images are included.
If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer within a day.
**Usage**
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, presentation etc.
Comes with real-time versions suitable for games engines like Unity & Unreal, AR, VR, MR, mobiles etc.
**Specs**
PBR Textured in Substance Painter. Substance painter file (2017.4.2) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + Subsampling 8x8 & 4x4 ).
Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout.
4k PBR - Layered PSD is also included. This is exported from Substance painter. This is useful if you don't have access to Substance Painter or prefer to make some quick adjustments in Photoshop.
**Textures**
Includes 2 Texture sets.
8192 x 8192 - 16 bit PNG.
4096 x 4096 - 8 bit PNG.
Of course you may take the 4k Texture set and downscale it further to 2k or lower. Some game engines do this automatically for distanced objects.
Included Map Types:
* Ambient Occlusion
* BaseColor
* Curvature
* Diffuse
* Glossiness
* Height
* ior
* Metallic
* Normal ( DirectX)
* Roughness
* Specular
**Curvature, Height & ior maps are extra and are not assigned due to StemCell pipeline. You might find them useful based on your application.
Nov 12, 2019
Data aggiunta
Mar 14, 2024
ultimo aggiornamento
Recensioni
Al momento non ci sono commenti per questo prodotto.
Perché non essere il primo a rompere il ghiaccio?









































