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Spade Shovel Modello 3D

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Spade Shovel royalty-free 3d model - Preview no. 1
Spade Shovel royalty-free 3d model - Preview no. 2
Spade Shovel royalty-free 3d model - Preview no. 3
Spade Shovel royalty-free 3d model - Preview no. 4
Spade Shovel royalty-free 3d model - Preview no. 5
Spade Shovel royalty-free 3d model - Preview no. 6
Spade Shovel royalty-free 3d model - Preview no. 7
Spade Shovel royalty-free 3d model - Preview no. 8
Spade Shovel royalty-free 3d model - Preview no. 9
Spade Shovel royalty-free 3d model - Preview no. 10
Spade Shovel royalty-free 3d model - Preview no. 11
Spade Shovel royalty-free 3d model - Preview no. 12
Spade Shovel royalty-free 3d model - Preview no. 13
Spade Shovel royalty-free 3d model - Preview no. 1
Spade Shovel royalty-free 3d model - Preview no. 2
Spade Shovel royalty-free 3d model - Preview no. 3
Spade Shovel royalty-free 3d model - Preview no. 4
Spade Shovel royalty-free 3d model - Preview no. 5
Spade Shovel royalty-free 3d model - Preview no. 6
Spade Shovel royalty-free 3d model - Preview no. 7
Spade Shovel royalty-free 3d model - Preview no. 8
Spade Shovel royalty-free 3d model - Preview no. 9
Spade Shovel royalty-free 3d model - Preview no. 10
Spade Shovel royalty-free 3d model - Preview no. 11
Spade Shovel royalty-free 3d model - Preview no. 12
Spade Shovel royalty-free 3d model - Preview no. 13
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Funziona fuori dalla scatola
66 visite
yourTurboModeler

specificazioni

  • Geometriapolygonal
  • poligoni6,654
  • vertici6,902
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

3ds Max
(.max)

mentalray 2010
spadeShovel_3dsMax9.zip
FBX
(.fbx)

spadeShovel_FBX.zip
OBJ
(.obj)

spadeShovel_OBJ.zip
Maya
(.ma)
6 MB

mentalray 2010
spadeShovel_maya2010.zip

Descrizione

This is a model of a spade shovel. This scene was built in Maya 2010 and rendered using mental Ray. Lighting was achieved using an image applied to Mental Ray's Image based lighting node then rendered with Mental Ray Final Gather. Images were comped in Photoshop using ambient occlusion. Some textures are Maya procedural textures. Poly and Vert counts are totals for all geometry in the scene at lowest subdivision levels. The scene contains a control curve under which, all geometry is parented. The curve contains a custom attribute called SMOOTH, which has settings from 0 to 2 should there be the need to smooth the model, use this setting do add subdivisions to all geomety. Renders were done with this attribute set to Smooth 1. The above information applies to the Maya file. 3dsMax file contains only the geometry. No lighting or materials have been setup for the Max scene. Faces: 6654 Vertices:6902
Sep 30, 2019 Data aggiunta
Oct 23, 2021 ultimo aggiornamento

Recensioni

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