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Spherider mecha Modello 3D

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Spherider mecha royalty-free 3d model - Preview no. 1
Spherider mecha royalty-free 3d model - Preview no. 2
Spherider mecha royalty-free 3d model - Preview no. 3
Spherider mecha royalty-free 3d model - Preview no. 4
Spherider mecha royalty-free 3d model - Preview no. 5
Spherider mecha royalty-free 3d model - Preview no. 1
Spherider mecha royalty-free 3d model - Preview no. 2
Spherider mecha royalty-free 3d model - Preview no. 3
Spherider mecha royalty-free 3d model - Preview no. 4
Spherider mecha royalty-free 3d model - Preview no. 5
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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Mikhail Pachgin

specificazioni

  • Geometriapolygonal
  • poligoni12,262
  • vertici9,503
  • TexturesYes
  • riggedYes
  • AnimatoYes
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Descrizione

- A humble 4-legged dieselpunk mecha .) = motion cycles(with root motion): walk forward; walk backward; strafe left; strafe right; combo attack 1; combo attack 2; run cycle; idle cycle; jump cycle; death cycle; = Polycount: separate armor mesh(1230 polys, 1318 tris); separate torso+hand mesh(2534 polys, 3530 tris); separate chassis mesh(6804 polys, 10696 tris); separate radar mesh(392 polys, 684 tris); separate reactor mesh;(655 polys, 1192 tris) separate cannon mesh (1133 polys, 1940 tris); = Textures: - armor: 4096x4096 ao, metallic, height, diffuse, roughness, normal map; - torso: 4096x4096 ao, metallic, height, diffuse, roughness, emission, normal map; - pelvic: 2048x2048 ao, metallic, height, diffuse, roughness, emission, normal map; - chassis: 4096x4096 ao, metallic, height, diffuse, roughness, normal map; - cannon: 2048x2048 ao, metallic, height, diffuse, roughness, emission, normal map; - axe: 2048x2048 ao, metallic, height, diffuse, roughness, normal map; - radar: 2048x2048 ao, metallic, height, diffuse, roughness, normal map; - reactor: 2048x2048 ao, metallic, height, diffuse, roughness, emission, normal map; = Archive holds: - OBJ with lowpoly and highpoly robot parts meshes; - FBX with motion cycles; - TXT with motion clips timing table; - full textures pack in PNG;
May 24, 2020 Data aggiunta
Nov 09, 2021 ultimo aggiornamento

Recensioni

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Perché non essere il primo a rompere il ghiaccio?