Armadio per attrezzi Modello 3D
0
Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
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Funziona fuori dalla scatola
specificazioni
- Geometriapolygonal_quads/tris
- poligoni989
- vertici1,224
- TexturesYes
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltooverlapping
Descrizione
Tool Cabinet is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.
The main renders and wireframes were done in Marmoset Toolbag 2.
||SPECS||
Low Poly Model (1 Object)
|| Geometry ||
1956 Tris
989 Polys
1224 Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model scaled to approximate real world size (inches)
Approximate dimensions: W:47'' x L:21'' x H:40''
Model centered at the origin
All materials and objects named appropriately
Tested in the Unreal Engine 4
Tested in Marmoset Toolbag
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2016
|| Textures ||
-2048x2048 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps
-Textures designed for physically based rendering (PBR)
-Textures in .tga format
-Model texture paths are stripped
-a Photosohp .psd with a color ID map, curvature map and more also included to make editing the texture easier.
|| Bonus ||
The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 03, 2019
Data aggiunta
Feb 05, 2022
ultimo aggiornamento
Recensioni
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