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Szafka na narzędzia Model 3D

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Szafka na narzędzia royalty-free 3d model - Preview no. 1
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Szafka na narzędzia royalty-free 3d model - Preview no. 10
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Szafka na narzędzia royalty-free 3d model - Preview no. 12
Szafka na narzędzia royalty-free 3d model - Preview no. 13
Licencja bezpłatnaWszystkie rozszerzone zastosowania
Proste zwroty
Gwarancja najlepszej ceny
Działa po wyjęciu z pudełka
44 Odwiedziny
Luchador

Specyfikacje

  • Geometriapolygonal_quads/tris
  • Wieloboki989
  • Wierzchołki1,224
  • TeksturyYes
  • RiggedNo
  • OżywionyNo
  • Gotowy do druku 3DNo
  • Game Ready (low poly)No
  • Mapowanie UVYes
  • Nieopakowane UVoverlapping

Formaty i pliki

3ds Max
(.max)
22 MB

default_scanline
toolcabinet_2016_max.zip
FBX
(.fbx)
22 MB

toolcabinet_fbx.zip
OBJ
(.obj)
22 MB

toolcabinet_obj.zip

Opis

Tool Cabinet is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) || Geometry || 1956 Tris 989 Polys 1224 Verts Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space Model scaled to approximate real world size (inches) Approximate dimensions: W:47'' x L:21'' x H:40'' Model centered at the origin All materials and objects named appropriately Tested in the Unreal Engine 4 Tested in Marmoset Toolbag No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || -2048x2048 diffuse, specular, gloss, metalness, normal and AO (ambient occlusion) maps -Textures designed for physically based rendering (PBR) -Textures in .tga format -Model texture paths are stripped -a Photosohp .psd with a color ID map, curvature map and more also included to make editing the texture easier. || Bonus || The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
Oct 03, 2019 Data dodania
Feb 05, 2022 Ostatnia aktualizacja

Recenzje

Obecnie nie ma recenzji tego produktu.
Dlaczego nie być pierwszym, który złamie lód?