Soldato americano Zbrush della forza speciale Modello 3D
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specificazioni
- Geometriapolygonal_quads/tris
- poligoni84,417,618
- vertici42,209,000
- TexturesNo
- riggedNo
- AnimatoNo
- Prontabile in 3DNo
- Gioco pronto (low poly)No
- UV mappatoYes
- UV non avvoltonone
Descrizione
3D model of US Special Force Soldier.
- modeled in Zbrush 4R6;
- model consist of 73 subtools;
- all subtools are named properly;
- model is not polypainted;
- model was rendered in zbrush with the BasicMaterial from the library;
- model was rendered at the highest subdivision level;
- some parts are decimated;
- layers and morph target are not saved.
// SPECIAL NOTES \\
- model has a very big polycount; to open scene in zbrush needs a fast computer;
- all subtools was set at pre-last subdivion level;
- to set the highest subdivision level for all subtools at once, use function "All high" in SubTool inset from Tool menu;
- subtools doesn't have active Noise; all detailes are applyed to the mesh;
- no face;
- gloves and boots which hidden under shirt and pants was sliced (doesn't have a mesh).
Polycount (at the highest subdivision level):
84 417 618 faces
42 209 000 points
© StiffMe1steR -- 2015
Aug 04, 2020
Data aggiunta
Apr 11, 2022
ultimo aggiornamento
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