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Bollitore / fornello Modello 3D

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Bollitore / fornello royalty-free 3d model - Preview no. 1
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Licenza RoyaltyTutti gli usi estesi
Ritorni semplici
Miglior prezzo garantito
Funziona fuori dalla scatola
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Hane3D

specificazioni

  • Geometriapolygonal
  • poligoni18,052
  • vertici18,364
  • TexturesYes
  • riggedNo
  • AnimatoNo
  • Prontabile in 3DNo
  • Gioco pronto (low poly)No
  • UV mappatoYes
  • UV non avvoltonon-overlapping

Formati e file

FBX
(.fbx)
5 MB

Waterboiler_2Subdiv_v1.0.fbx
FBX
(.fbx)
1 MB

Waterboiler_Original_v1.0.fbx
3DS
(.3ds)
1 MB

Waterboiler_v1.0_2Subdiv.3ds
(.unknown)
2 MB

Waterboiler_v1.0_2Subdiv.abc
Collada
(.dae)
26 MB

Waterboiler_v1.0_2Subdiv.dae
OBJ
(.obj)
13 MB

Waterboiler_v1.0_2Subdiv.obj
STL
(.stl)
9 MB

Waterboiler_v1.0_2Subdiv.stl
3DS
(.3ds)

Waterboiler_v1.0_Original.3ds
(.unknown)
1 MB

Waterboiler_v1.0_Original.abc
Collada
(.dae)
4 MB

Waterboiler_v1.0_Original.dae
FBX
(.fbx)
1 MB

Waterboiler_v1.0_Original.fbx
OBJ
(.obj)
2 MB

Waterboiler_v1.0_Original.obj
STL
(.stl)
1 MB

Waterboiler_v1.0_Original.stl
Blender
(.blend)
13 MB

cycles 2.78.5
Waterboiler_v1.0_Publish.blend
(.unknown)
13 MB

Waterboiler_v1.0_Publish.blend1

Waterboiler_v1.0_2Subdiv.mtl

Waterboiler_v1.0_Original.mtl
8 MB

Textures_Waterboiler_Unreal.zip
3 MB

Textures_Waterboiler_Unity.zip
3 MB

Textures_Waterboiler_PBR_MetalRough.zip

Descrizione

| Model Context| This water boiler/cooker is made in Blender 2.78.5, using the - currently new - Principled Shader from Blender to use with exports from Substance Painter, in which the materials were made. The model can be used in broadcast, advertising, realistic (game) environments. Model is built to real-world scale - the unit system is metric and has a height of approx. 32 cm. No third-party renderer or plug-ins needed, just Blender (from version 2.78.5, with the Principled BSDF shader). | Mesh Specs | Model is subdivision ready. Original: Vertices: 18364 Polygons: 18052 Highpoly (Subdiv 2): Vertices: 99638 Polygons: 99006 | Texture Specs | Materials were created in Substance. For the lowpoly and Subdiv 2 textures are included for PBR Metal/Rough (BaseColor, Roughness, Metallic and Normal) and texturesets for Unreal Engine 4 and Unity. Render setup for Blender: the materials are setup in Cycles (see the presentation images for examples of Blender (Cycles) renders. They are setup using the Principled BSDF shader. Included textures: Texture sets are added for Unreal Engine 4, Unity 5 and PBR (metallic/roughness). | Included file formats | - .BLEND - .FBX - .OBJ - .DAE - .PLY - .3DS - .STL - .ABC
Jul 30, 2020 Data aggiunta
Mar 10, 2022 ultimo aggiornamento

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