1967フォルクスワーゲンビートル 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形27,807
- 頂点27,943
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
This 1967 Volkswagen Beetle is modeled completely in Polygons with interior. Model is to real world scale, about 4.08m long.
Poly count is without the PolySmooth. The smoothed version I used to render is 113738 polys and 115651 verts. A PolySmooth has been applied to all objects, but it is in the history and can be turned off and/or deleted. There is a custom attribute switch on the root that will let you turn the PolySmooth off and on.
Shaders are mental ray, so you will need to swap them out if you are not rendering in mental ray. Color of car is easily changed in the mia shader. Textures are included and are 2048x2048.
Background was a free HDR image (mapped into the mental ray IBL slot and casting light) and was used for illustrative purposes only. It is not included in this model.
I strive to name all nodes appropriately and keep my scene files clean.
.obj and .fbx are the geometry only, no shaders.
Sep 17, 2020
追加日
Oct 01, 2022
最後の更新
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氷を砕いた最初の人になろう。


















