1967年大众甲壳虫 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形27,807
- 顶点27,943
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
This 1967 Volkswagen Beetle is modeled completely in Polygons with interior. Model is to real world scale, about 4.08m long.
Poly count is without the PolySmooth. The smoothed version I used to render is 113738 polys and 115651 verts. A PolySmooth has been applied to all objects, but it is in the history and can be turned off and/or deleted. There is a custom attribute switch on the root that will let you turn the PolySmooth off and on.
Shaders are mental ray, so you will need to swap them out if you are not rendering in mental ray. Color of car is easily changed in the mia shader. Textures are included and are 2048x2048.
Background was a free HDR image (mapped into the mental ray IBL slot and casting light) and was used for illustrative purposes only. It is not included in this model.
I strive to name all nodes appropriately and keep my scene files clean.
.obj and .fbx are the geometry only, no shaders.
Sep 17, 2020
添加日期
Oct 01, 2022
最后更新
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