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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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2019 Kia Ceed 3Dモデル

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2019 Kia Ceed royalty-free 3d model - Preview no. 1
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単純な返品
ベストプライスギャランティ
箱から出して動作
0 訪問
HKV Studios

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形234,320
  • 頂点263,074
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

3DS
(.3ds)
136 MB

2019_Kia_Ceed_3DS.zip
FBX
(.fbx)
297 MB

2019_Kia_Ceed_FBX.zip
OBJ
(.obj)
256 MB

2019_Kia_Ceed_OBJ.zip
Cinema 4D
(.c4d)
18 MB

default_scanline
2019_Kia_Ceed_C4D.zip
3ds Max
(.max)
74 MB

corona 1.7
2019_Kia_Ceed_MAX_CORONA.zip
3ds Max
(.max)
31 MB

default_scanline
2019_Kia_Ceed_MAX_STANDARD.zip
Maya
(.ma)
25 MB

maya_software
2019_Kia_Ceed_MB.zip

説明

High detailed 3D model of 2019 Kia Ceed with interior. Main features: - Originally created with 3ds Max 2015 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 11 textures, which vary in resolution from 86x87px to 3072x3072px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 1.7 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 1.7 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 234,320 faces and 263,074 vertices MeshSmooth iteration 1: 935,335 faces and 993,920 vertices MeshSmooth iteration 2: 3,741,340 faces and 3,857,642 vertices MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 234,320 faces and 263,074 vertices Subdivision iteration 1: 935,335 faces and 993,920 vertices Subdivision iteration 2: 3,741,340 faces and 3,857,642 vertices C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 234,320 faces and 263,073 vertices Subdivision iteration 1: 935,335 faces and 993,918 vertices Subdivision iteration 2: 3,741,340 faces and 3,857,638 vertices FBX and OBJ formats (3 files included for each format): low: 234,320 faces and 263,074 vertices medium: 935,335 faces and 993,920 vertices high: 3,741,340 faces and 3,857,642 vertices 3DS format (3 files included): low: 466,695 faces and 287,515 vertices medium: 1,870,670 faces and 1,055,851 vertices high: 7,482,680 faces and 4,078,527 vertices

Sep 29, 2020 追加日
Feb 09, 2025 最後の更新

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