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2020ボルボA60H連結式運搬トラック 3Dモデル

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HKV Studios

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形253,417
  • 頂点273,814
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

OBJ
(.obj)
281 MB

2020_Volvo_A60H_OBJ.zip
FBX
(.fbx)
270 MB

2020_Volvo_A60H_FBX.zip
3DS
(.3ds)
130 MB

2020_Volvo_A60H_3DS.zip
Cinema 4D
(.c4d)
21 MB

default_scanline
2020_Volvo_A60H_C4D.zip
3ds Max
(.max)
27 MB

default_scanline
2020_Volvo_A60H_MAX_STANDARD.zip
Maya
(.ma)
25 MB

maya_hardware 2.0
2020_Volvo_A60H_MB.zip
3ds Max
(.max)
28 MB

corona 5
2020_Volvo_A60H_MAX_CORONA.zip

説明

High detailed 3D model of 2020 Volvo A60H articulated hauler truck with interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file for Main features: - Originally created with 3ds Max 2018 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, lights, cab and wheels. Total number of objects is 26. All objects are intelligently named - Rigging and animation sliders for easier manipulation are set up only for 3ds Max files. Animation sliders are set up for body rotation, cabin left/right turn and cab door open/close - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 13 textures, which vary in resolution from 128x128px to 4096x4096px - Previews rendered in 3ds Max 2018 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: - MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 253,417 faces and 273,814 vertices MeshSmooth iteration 1: 1,005,415 faces and 1,052,464 vertices MeshSmooth iteration 2: 4,021,660 faces and 4,113,760 vertices - C4D and MB formats (one file included for each format with Subdivision iteration 1 applied to all objects): no Subdivision: 253,417 faces and 273,814 vertices Subdivision iteration 1: 1,005,415 faces and 1,052,464 vertices Subdivision iteration 2: 4,021,660 faces and 4,113,760 vertices - FBX and OBJ formats (3 files included for each format): low: 253,417 faces and 273,814 vertices medium: 1,005,415 faces and 1,052,464 vertices high: 4,021,660 faces and 4,113,760 vertices

Sep 29, 2020 追加日
Jun 02, 2025 最後の更新

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