2020 볼보 A60H 굴절식 견인 트럭 3D 모델
명세서
- 기하학polygonal_quads/tris
- 다각형253,417
- 정점들273,814
- 텍스처Yes
- 딱딱한No
- 생기 있는No
- 3D 인쇄 가능 준비No
- 게임 준비 (낮은 폴리)No
- UV 매핑 됨Yes
- 포장되지 않은 자외선mixed
기술
High detailed 3D model of 2020 Volvo A60H articulated hauler truck with interior. The model is suitable for Ultra HD rendering and further use in broadcast, high-res film close-up, advertising, etc. The model can be also used in real-time applications (Unreal Engine, Unity and etc.) after a number of mesh optimizations, texture baking and other procedures executed on the customer's side. The studio rendering quality shown on product previews is reachable "out-of-box" with no need of any additional manipulations, if you use 3ds max + Corona native file for Main features: - Originally created with 3ds Max 2018 - Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, lights, cab and wheels. Total number of objects is 26. All objects are intelligently named - Rigging and animation sliders for easier manipulation are set up only for 3ds Max files. Animation sliders are set up for body rotation, cabin left/right turn and cab door open/close - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 13 textures, which vary in resolution from 128x128px to 4096x4096px - Previews rendered in 3ds Max 2018 with Corona 5.0. Scenes, HDRI's and backplate images for outdoor renders are not included in product files Special notes: - FBX and OBJ formats are recommended for import in other 3d software. If your software doesn't support FBX or OBJ format, please use 3DS format; FBX and OBJ formats were exported from 3ds Max. The geometry for FBX and OBJ formats is set to quads - FBX format is recomended for importing in real-time engines like Unreal Engine, Unity and etc. - MAX files can be loaded in Autodesk 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and standard renderer used - .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and standard Hardware 2.0 renderer used Polycounts: - MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 253,417 faces and 273,814 vertices MeshSmooth iteration 1: 1,005,415 faces and 1,052,464 vertices MeshSmooth iteration 2: 4,021,660 faces and 4,113,760 vertices - C4D and MB formats (one file included for each format with Subdivision iteration 1 applied to all objects): no Subdivision: 253,417 faces and 273,814 vertices Subdivision iteration 1: 1,005,415 faces and 1,052,464 vertices Subdivision iteration 2: 4,021,660 faces and 4,113,760 vertices - FBX and OBJ formats (3 files included for each format): low: 253,417 faces and 273,814 vertices medium: 1,005,415 faces and 1,052,464 vertices high: 4,021,660 faces and 4,113,760 vertices
리뷰
현재이 제품에 대한 리뷰가 없습니다.
얼음을 깬 첫 번째 사람이되지 않겠습니까?


























