損傷のある空港管制室01 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形2,064
- 頂点1,326
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
Airport ControlRoom 01 with Damage
- LOD0 - (triangles 2064) / (points 1326)
- LOD1 - (triangles 1234) / (points 908)
- LOD2 - (triangles 162) / (points 125)
Low-poly 3D model Airport ControlRoom with LODs
- Textures for PBR shader (Albedo, Specular, Gloss, AmbietOcclusion, NormalMap, Emission, Opasity) they may be used with Unity3D, Unreal Engine. size 4096x4096
- Textures for NIGHT
- ontains 3 LODs
- ontains 2 Damage state
- See model on the Sketch-fab fullscreen mode and HD quality
- All pictures (previews) REALTIME rendering
- Textures:
- For Building
- ControlRoom_01_Albedo.png - 4096x4096
- ControlRoom_01_AmbientOcclusion.png - 4096x4096
- ControlRoom_01_Gloss.png - 4096x4096
- ControlRoom_01_Specular.png - 4096x4096
- ControlRoom_01_NormalMap.png - 4096x4096
- ControlRoom_01_Emission.png - 4096x4096
- For Damage
- ControlRoom_01_Albedo_DMG.png - 4096x4096
- ControlRoom_01_Gloss_DMG.png - 4096x4096
- ControlRoom_01_Specular_DMG.png - 4096x4096
- Debris_Diffuse.jpg - 1024x1024
- For Glass
- ControlRoom_01_Glass_Albedo.png - 1024x1024
- ControlRoom_01_Glass_AmbientOcclusion.png - 1024x1024
- ControlRoom_01_Glass_Gloss.png - 1024x1024
- ControlRoom_01_Glass_Specular.png - 1024x1024
- ControlRoom_01_Glass_NormalMap.png - 1024x1024
- ControlRoom_01_Glass_Opasity.png - 1024x1024
If you have questions about my models or need any kind of help, feel free to contact me and i'll do my best to help you.
Mar 28, 2020
追加日
Sep 13, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。























