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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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アルミ缶 3Dモデル

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単純な返品
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FMaree

仕様

  • ジオメトリpolygonal_quads only
  • 多角形7,546
  • 頂点7,690
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVnon-overlapping

フォーマットとファイル

Maya
(.ma)
130 MB

vray 4.3
Aluminium_Can_VRay.zip
Maya
(.ma)
30 MB

2.6.22
Aluminium_Can_Redshift.zip
FBX
(.fbx)

Aluminium_Can_FBX.zip
OBJ
(.obj)

Aluminium_Can_OBJ.zip
OBJ
160 MB

Aluminium_Can_Textures_Only.zip

説明

This Aluminium Can is a high quality, photo realistic model that will add the detail and realism that your project deserves. The model requires a texture/s for it's label. The metal striations are generated procedurally. It is detailed enough to allow for close-up renders. Renders have not been enhanced at all. Everything modeled in Maya 2016. Polygons: 7546 Vertices: 7690 Quads Only? Yes Textures? Yes Materials? Yes UV Mapped? Yes The dimensions are as follow: * Width: 6.76cm * Depth: 6.76cm * Heigth: 12.41cm ======================================= Features: * High quality polygonal model, correctly scaled for an accurate representation of the original object. * Model resolutions are optimized for polygon efficiency. A Smooth modifier need to be applied to the can's geometry that can be increased to allow for smoother surfaces. * All colors can be easily modified. * Model is fully shaded with all shaders applied. * The models are grouped for easy selection, and are logically named for ease of scene management. The body, top, ring-pull and rivet are all separate geometry. * No cleaning up necessary. Just drop your models into the scene and start rendering. * No special plugin (apart from V-Ray of course) needed to open scene. * Model does include the HDRI image that was used for the dome light. * I am including the textures as Photoshop files for your convenience. ======================================== File Formats: * Maya 2016 & V-Ray 4.3 * Maya 2016 & RedShift 2.6.22 * OBJ * FBX ======================================== Warning: Depending on which software package you are using, the exchange formats (.obj and .fbx) may not match the preview images exactly. Due to the nature of these formats, the shaders will have to be created for the relevant software package used.
Dec 18, 2019 追加日
Jul 03, 2023 最後の更新

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