アンナ・リッグド 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形7,451
- 頂点7,834
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Anna cartoon low poly model, ready for animation and rendering
over 99.5 quads, the only triangles are in the eyeballs geometry
UV unwrapped all parts
full custum rig
real world scale (cm) 128 approx.
polycount "model" / face: 7.451 vertex: 7834
polycount "whole scene" / face: 38.035 vertex: 39.359
* Include light rig
* stripping texture paths for Maya 2016 (all texture has been in place)
Texture
All texture are jpg format, 2k 4k (see preview image for more details)
*the eyes material is procedural no texture (change the color easily)
Rig
-clean rig, good naming convention, lock and hide unnecessary objects and attributes
-python script for default pose (inside Maya folder)
-proper visibility controls
-global control
-independent FK-IK system for arms-legs,kneen-elbow control, twist,
fingers three levels of control
-torso FK-IK, twist
-many controls for the feet
-hair controls (two options)
-breath control (two options)
-eyes controls(both-individual-scale pupil, eyelid(upper-lower)(two options),blink control(two options)
-space-switching for eyes-head
-others features (jaw-tongue-clvicle)
Renderer
Maya 2016 - mental ray
obj and fbx has everything except rig
*because of the nature of the formats the 'obj' and 'fbx' may not have all of the materials
Nov 13, 2021
追加日
Mar 02, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。




















