バレル-PBR 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形3,054
- 頂点3,469
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
This is a StemCell certified 3d model.
StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines.
**Overview**
Beer Keg 3D Model with Semi-stylized design.
Dimension: ~71cm x 71cm x 94cm
Built to real-world scale.
This model uses a scale of 1 unit = 1 centimeter
Scene objects are organized by layers / groups.
PBR as well as Spc/Gloss Texture sets.
4K Texture set.
Substance Painter file (.spp) is included - Along with Low & High poly meshes for baking.
Fully Layered PSD_ 4K PBR Texture set exported from Substance Painter.
All preview images are included.
If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer within a day.
**Usage**
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, presentation and more.
Comes with real-time versions suitable for games engines like Unity & Unreal, AR, VR, MR, mobiles and more.
**Specs**
PBR Textured in Substance Painter. Substance painter file (2017.4.1) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + Subsampling 8x8 ).
Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout.
4K PBR - Layered PSD is also included. This is exported from Substance painter. This is useful if you don't have access to substance painter or prefer to make some quick adjustments in Photoshop.
**Textures**
4096 x 4096 - 8 bit PNG.
Of course you may take the 4K Texture set and downscale it further to 2K or lower. Some game engines do this automatically for distanced objects.
Included Map Types:
* Ambient Occlusion
* BaseColor
* Curvature
* Diffuse
* Glossiness
* Height
* ior
* Metallic
* Normal ( DirectX)
* Roughness
* Specular
**Curvature, Height & ior maps are extra and are not assigned due to StemCell pipeline. You might find them useful based on your application.
Oct 27, 2019
追加日
Mar 14, 2024
最後の更新
レビュー
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氷を砕いた最初の人になろう。

























