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Barrel - PBR 3D 모델

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로열티 무료 라이센스모든 확장 용도
단순 반품
최저가 보장
상자에서 작동 함
8 방문
Aicrovision

명세서

  • 기하학polygonal_quads/tris
  • 다각형3,054
  • 정점들3,469
  • 텍스처Yes
  • 딱딱한No
  • 생기 있는No
  • 3D 인쇄 가능 준비No
  • 게임 준비 (낮은 폴리)No
  • UV 매핑 됨Yes
  • 포장되지 않은 자외선non-overlapping

형식 및 파일

Maya
(.ma)
112 MB

vray 3.2
maya_vray.zip
Maya
(.ma)
112 MB

mentalray
maya_mentalray.zip
3ds Max
(.max)
137 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
134 MB

mentalray
max_mentalray.zip
Cinema 4D
(.c4d)
149 MB

advanced
c4d_physical.zip
(.upk)
69 MB

unreal.zip
(.unitypackage)
69 MB

unity.zip
3ds Max
(.max)
105 MB

vray 3.2
Beer Keg.zip
(.usd)

U8TCHR_-_Beer_Keg.usd.zip
1544 MB

Substance Painter 2017.zip
1571 MB

PSD_Layered_Full Texture set.zip
127 MB

Preview Images.zip

LOD 1.zip
105 MB

PNG_4k Textures.zip

기술

This is a StemCell certified 3d model. StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines. **Overview** Beer Keg 3D Model with Semi-stylized design. Dimension: ~71cm x 71cm x 94cm Built to real-world scale. This model uses a scale of 1 unit = 1 centimeter Scene objects are organized by layers / groups. PBR as well as Spc/Gloss Texture sets. 4K Texture set. Substance Painter file (.spp) is included - Along with Low & High poly meshes for baking. Fully Layered PSD_ 4K PBR Texture set exported from Substance Painter. All preview images are included. If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer within a day. **Usage** This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, presentation and more. Comes with real-time versions suitable for games engines like Unity & Unreal, AR, VR, MR, mobiles and more. **Specs** PBR Textured in Substance Painter. Substance painter file (2017.4.1) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + Subsampling 8x8 ). Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout. 4K PBR - Layered PSD is also included. This is exported from Substance painter. This is useful if you don't have access to substance painter or prefer to make some quick adjustments in Photoshop. **Textures** 4096 x 4096 - 8 bit PNG. Of course you may take the 4K Texture set and downscale it further to 2K or lower. Some game engines do this automatically for distanced objects. Included Map Types: * Ambient Occlusion * BaseColor * Curvature * Diffuse * Glossiness * Height * ior * Metallic * Normal ( DirectX) * Roughness * Specular **Curvature, Height & ior maps are extra and are not assigned due to StemCell pipeline. You might find them useful based on your application.
Oct 27, 2019 추가 된 날짜
Mar 14, 2024 마지막 업데이트

리뷰

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