BEKチャペル 3Dモデル
1
仕様
- ジオメトリpolygonal_ngons used
- 多角形536,966
- 頂点528,154
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVmixed
説明
Faithfull representation of the Bishop Edward King Chapel designed by Niall McLaughlin Architects.
Fully modeled interior with all shaders, textures light-and rendersettings for V-Ray.
Modeled in realistic size (cm). Every object and shader is named appropriately.
Info:
3dsmax has been set up to use linear workflow in the systems Gamma settings.
The file includes the interior only, no exterior.
There are multiple cams in the scene, requiring different HDR maps or sky /sun settings. Everything in included, it says in the material editor which HDR to use for a specific camera. This HDRI needs then to go into the domelight in the scene. Of course you can change the lighting any way you want. Everything has initially been set up to achieve the same result as in the main thumbnail.
No postwork has been done to the images, straight render result.
The scene needs around 8GB of RAM and is computationally expensive. Rendertimes range from 60-90min at 1200x1200px with V-Ray on a Core i7 980X (6 core 12 thread).
Sep 28, 2020
追加日
Oct 19, 2021
最後の更新
レビュー
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氷を砕いた最初の人になろう。










