贝克教堂 3D模型
1
规格
- 几何polygonal_ngons used
- 多边形536,966
- 顶点528,154
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
Faithfull representation of the Bishop Edward King Chapel designed by Niall McLaughlin Architects.
Fully modeled interior with all shaders, textures light-and rendersettings for V-Ray.
Modeled in realistic size (cm). Every object and shader is named appropriately.
Info:
3dsmax has been set up to use linear workflow in the systems Gamma settings.
The file includes the interior only, no exterior.
There are multiple cams in the scene, requiring different HDR maps or sky /sun settings. Everything in included, it says in the material editor which HDR to use for a specific camera. This HDRI needs then to go into the domelight in the scene. Of course you can change the lighting any way you want. Everything has initially been set up to achieve the same result as in the main thumbnail.
No postwork has been done to the images, straight render result.
The scene needs around 8GB of RAM and is computationally expensive. Rendertimes range from 60-90min at 1200x1200px with V-Ray on a Core i7 980X (6 core 12 thread).
Sep 28, 2020
添加日期
Oct 19, 2021
最后更新
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