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建築乗り物キャラクター航空機家具エレクトロニクス動物たち植物兵器スポーツのフード解剖学
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双眼鏡 3Dモデル

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cyberworlduser

仕様

  • ジオメトリpolygonal_quads/tris
  • 多角形15,024
  • 頂点15,186
  • テクスチャYes
  • 堅いNo
  • アニメ化No
  • 3Dプリント可能No
  • ゲームレディ(低ポリ)No
  • UVマップYes
  • ラップされていないUVmixed

フォーマットとファイル

3ds Max
(.max)
7 MB

mentalray
binoculars_3dsmax.zip
Maya
(.ma)
7 MB

mentalray
binoculars_maya.zip
FBX
(.fbx)
7 MB

binoculars_fbx.zip
OBJ
(.obj)
7 MB

binoculars_obj.zip

説明

A high quality 3d-model of a binocular. Fully detailed, textured model. Detailed enough for close-up renders. The model is a based on subdivision geometry and is mostly made up of quads. Count without subdivision--- Polys: 15024 Verts: 15186 All textures are 2048*2048 in resolution. binoculars_color.tga binoculars_bump.tga binoculars_reflect.tga The model is a single geometry mesh but is assigned with two materials, one for body and the other for lens. Apart from overlapping uvs on lens parts, the whole model is unwrapped for efficient space utilization without overlapping. FILE FORMATS: 1. "binoculars_3dsmax.zip" contains 3dsmax 2009 (*.max). scene file setup using mental ray. The scene contains lighting setup to render as shown in preview images. Model is applied with a turbosmooth modifier. 2. "binoculars_maya.zip" contains Maya 2009 (*.ma) scene setup with camera, lights and materials using mental ray. The model uses smooth mesh preview option for subdivision during rendering. 3. "binoculars_fbx.zip" contains fbx model with embedded media. 4. "binoculars_obj.zip" contains obj model along with textures. Product is ready to render on purchase (render scene included), has clean geometry and has no errors on opening. Product is in real life scale and size. All objects are centered in scene, materials and groups are conveniently named.
Nov 30, 2019 追加日
Feb 03, 2022 最後の更新

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