漫画の鶏のリギング 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形8,885
- 頂点9,054
- テクスチャYes
- 堅いYes
- アニメ化Yes
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Stylish design suitable for product cartoon. (Model has Completed: Texture high quality, Blendshape create control for face and tail, Create bone and rig, Animation, create Light, and setting render ).The model is suitable for use in broadcast, high-res film close-ups, advertising etc.
GENERAL INFORMATION
1:FORMAT.
Originally created with 3D Maya 2011. With file format ma, mb, fbx and obj.
2:MODEL.
Rational polygon count ( Body 3472 polygons, 3564 verts; L_Eye 996 polygons, 1020 verts; L_Brow_above 566, polygons, 568 verts; L_Brow_below 566, polygons, 568 verts; Turntable 1080 polygon, 1082 verts..., All object with 8885 polygons and 9054 verts. Edge loop based clean topology. Quadrilaterals are all, less triangles.
3: TEXTURES.
Total number of textures is 5. All Texture Texture with size 8192x8192 format JPG. Normap and Displacement with size 8192x8192 . Unique eye with size 4096x4096.
4:RIG and READY ANIMATION.
Model already rigged, and ready for any animations. Along with 27 state of the expressive motion made Blendshape. Viewport sliders give full control of the face - mouth, eyes, iris, brows, jaw. Facial expressions: mouth open; smile (close); smile (open); anger;tired; frown; jaw left-right; jaw front; eyebrows left up-down (both or separately), etc.
5: RENDER.
Render is mental ray and standard scanline. No plugins needed. No post production of the images.
Please rate & also check out my other products by clicking on my username. Thank you!
Sep 13, 2020
追加日
Feb 13, 2022
最後の更新
レビュー
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