洞窟3 3Dモデル
仕様
- ジオメトリpolygonal
- 多角形386,142
- 頂点193,888
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnone
説明
A highly detailed 3D model of a cave system. >>> Scene Information - the scene is prepared for vray - the scene uses Multiscatter as Plugin. you need to have this plugin installed to render the stones!!! - the scene uses Linear Workflow - all maps are included - all previews are renderoutputs - the scene is modelled in [cm] - the main preview images shows the scene with some post effects - polies in viewport: 386,142 - polies for rendering: 4,906,782 >>> Geometry - the stack of the cave is still available. - use the TS iterations to define the polycount; for performance keep the viewport iteration low - the Stones are lores resolution and scattered using the plugin Multiscatter - the stones are scattered with Multipainter objects - all objects are named and organized with layers - the cave is ~210m deep and 150m wide >>> Materials - all maps are included - use asset tracking to point to the maps folder - all materials are named >>> Lightsetup - the scene uses a vraysun with vraysky and a vraycamera - the scene is set up for LWF - you can open the scene and render to receive the very same result as shown in the preview images. >>> Formats - 3ds Max 2010. >>> please check out my catalogue for more landscape models >>> if you like my models I would kindly ask you to rate it >>> this is a computer generated 3d model - it is not a real life object.
レビュー
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氷を砕いた最初の人になろう。
































