コンコル596 Sconce Light 3Dモデル
0
仕様
- ジオメトリpolygonal
- 多角形9,212
- 頂点5,639
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップNo
- ラップされていないUVunknown
説明
The lamp consists of two shaders, the sconce glass, and the metal. Both of these use Arch & Design materials, however, any texture files needed are included. It will be easy to get the same results if you don’t have access to the Arch & Design library.
The geometry is all polygonal, created with sweeps, lathes, and shell modifiers. The object’s modifiers were kept ‘in-tact’ when possible, so it is possible to bump the geometry up or down.
Included file types are: .max, .dwg, .fbx, and .obj
The .max scene was created with 3ds max 9.
The sconce light used in the presentation image is a simple point set at 750cd with an attenuation of about 18”
Please contact me with any questions.
Thanks!
Andrew
Apr 23, 2018
追加日
Jan 25, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。

