腐った腐ったトマト 3Dモデル
0
仕様
- ジオメトリsubdivision
- 多角形3,712
- 頂点3,714
- テクスチャYes
- 堅いNo
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
Very realistic Model of a rotten Tomato.
All visible Textures (+ HRDI-map for Illumination) and Materials are included.
The Model is composed of a single Mesh an comes with the following high-
resolution Texture-Maps (6000 x 6000 Pixels, each):
- Color
- Diffusion (affects the red Flesh of the Tomato)
- Cave
- Normals
- Displacement (PSD-File)
- Specular Color (as PSD with layers; controls Ratio of Skin- and Rotten-Specular-Amount)
- Glowing (good for the Application of Subsurface-Scattering, affects the rotten Spot)
As you can see in the presentation Images, the Displacement-Maps give
an extreme Resolution to the Mesh, thus the Model can be rendered
in very close views or at quite large Resolutions without losing its Realism.
Tips for Rendering of the OBJ-Version:
- In Cinema4D the original mesh was subdivided 8-times for displacement mapping,
in order to get all the small Details.
- The Glowing-Map was used to apply some Subsurface-Scattering at the rotten Area of the Tomato,
giving a more realistic Look; good for adaption to different Light-setups, too.
- Use of Ambient Occlusion will underscore the finest Details better, if necessary.
- The Diffusion-Map regulates the red, not rotten Flesh of the Tomato, making it very easy
to customize the Model for different Light-Setups.
Please rate my work.
Mar 27, 2018
追加日
Jan 29, 2022
最後の更新
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