毛皮のドーベルマン(リグ) 3Dモデル
0
仕様
- ジオメトリpolygonal_quads/tris
- 多角形22,314
- 頂点22,603
- テクスチャYes
- 堅いYes
- アニメ化No
- 3Dプリント可能No
- ゲームレディ(低ポリ)No
- UVマップYes
- ラップされていないUVnon-overlapping
説明
High quality 3D model of Doberman. Detailed enough for close-up renders. Materials, textures and objects are clearly named.
General Notes:
- Originally created in MAYA 2017
- The fur and rigg will work only in Maya
- Real world scale (cm)
- High quality and clean topology
- Geometry is subdivision ready
- UV's included for all objects
- User friendly naming convention and hierarchy
- Very high resolution and level of detail
- Hair generated using Maya Ggen Interactive Grooming
- All the pictures are actual renders with no postproduction
Rigg notes:
- Rigged using ikHandles and NURBS control objects
- Control objects are easily manipulated and clearly named
- the base pose is on frame 0
Textures:
- Body_bump - 16384 x 16384
- Body_color - 16384 x 16384
- Body_displace - 8192 x 8192
- Body_specular - 8192 x 8192
- eye_color - 4096 x 4096
- Gums_color - 4096 x 4096
- Gums_displace - 4096 x 4096
- skylit_garage_1k_retouche - 1024 x 512
- Teeth_color - 4096 x 4096
- Teeth_displace - 4096 x 4096
- Tongue_color - 4096 x 4096
- Tongue_displace - 4096 x 4096
Rendering:
- Render setup in Autodesk Maya 2017
- Realistic skin material using Arnold Standard shader
- Rendered in Arnold using only standard Arnold tools and materials
- Compatible with Arnold 5 release
Polycounts:
- scene: 22603 Vertices, 22314 Polygons
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Sep 28, 2020
追加日
Mar 21, 2022
最後の更新
レビュー
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氷を砕いた最初の人になろう。


































